Learn Grapple.
Step-by-step guides for your first project, the editor and working with Ape, and references for building your own effects, scripts and tools.
Jump to a task
- Make a ten-second opening from one clip
- Write a brief for Ape
- Choose between ripple, roll, slip and slide
- Add a dissolve between shots
- Ease a move so it settles softly
- Put keys on a marker
- Animate a title word by word
- Draw a line on
- Make a layer follow a path
- Make something move with the music
- Cut out a moving subject
- Put a logo on a moving sign
- Warm up a cold shot
- Export HDR
- Make a layer wobble with an expression
- Write a GLSL shader
- Run your first Python script
- Ask Ape to make a plugin
Start here
Getting startedInstall Grapple and make a ten-second opening from one clip.
Model setupGive Ape a model, keep keys in the vault, and connect models for Create.
Working with ApeBrief Ape, steer a run, review it, and undo all of it or one step.
CreatePlan on the storyboard, then generate the images, video, music, sound and voice you're missing.
Edit
The Stage and the InspectorThe screen and its panels, the Stage's tools, the Viewer, the Inspector and History.
Timeline editingRipple, roll, slip, slide and rate stretch, trims, pastes, layers, markers and speed.
TransitionsDissolves, dips, wipes and crossfades on the cut.
Nested compositionsSizes, frame rates, the output composition, and compositions inside compositions.
Animate
Keyframes and the GraphSet keys, ease them, and shape their timing in Value, Speed and Dope Sheet.
Text and titlesStyle titles and animate them by letter, word or line.
Shapes and pathsDraw, fill, stroke, trim, group and repeat shapes.
3D layers and camerasDepth, extrusion, lights, materials and camera moves.
Parenting, rigs and ControlsFollow paths, parent, chain, rig and pose, and tune a piece in Controls.
DriversWave, Spring, Link and Audio level: motion without keys or code.
Fix and finish
Masks and rotoCut out subjects, paint corrections, draw and track masks, and use mattes.
TrackingTrack points and planes, attach, stabilise and solve the camera.
TranscriptsCorrect a transcript on the Timeline and make captions that follow.
Colour and ScopesGrade with wheels, curves and LUTs, and check it on the Scopes.
EffectsThe Effects library, the stack, presets and finishing.
ExportH.264, HEVC, HDR and ProRes 4444, one version or several.
Build your own
Python in GrappleWhere Python runs, the Code panel, modules, helpers and values.
Your scripts in CodeRun Python on your project, with the complete script API.
Scripts with gpHow Ape works in Python: objects, keys, transactions, rendering and measuring.
The gp referenceEvery function, class, measurement and preset.
Steps and toolsEvery edit step and tool a script can call.
Python programs and effectsFilters on frames, shape generators, controllers and project resources.
Property expressionsA line of Python on any property, with recipes.
GLSL shadersOne function that returns a colour, reading the camera, lights and paths.
PluginsTools on the Viewer and the Timeline, written by you or by Ape.
Model providers in PythonConnect a model service Grapple doesn't include.